Volleyball

WE ARE GOING TO RALLY SCORING THIS YEAR, ITS A TRIAL AT THIS POINT 

 

1. Three forfeitures by any one team will result in disqualification from the league and league playoffs, thus meaning it is wise to notify us of any times you definitely cannot make before the season begins.  If unable to make a scheduled game time, a team may avoid adding a forfeit to their total by notifying the student intramural director at least five (5) hours before the game is scheduled to begin.  This will result in only a loss, rather than a forfeit.  Notification can be done on AIM @ BUIntramurals

2. Each individual player may only be on one team in each league.  Any player wishing to play for a second team must notify the opposing team of their desire to, for one game, play for a different team so that they have a complete team.  Only if that team approves may the player play for the second team.  If caught breaking this rule, player's team faces forfeiture of the game.

These 2007 rules likely to be altered somewhat prior to 2008 season, but can serve as a guideline for anyone looking for more information regarding volleyball. 

- Rules and Regulations -

TEAMS:

6 players on the court, however a team may play with one less (5).

Specific rules for teams playing with 5 players:

1.The open position will follow the normal rotation of the players.
2.A back-row player may move into a front-row position after a serve, BUT may NOT block or spike in front of the attack line. They are still back row players and must abide by those rules.

MATCH:

A match will consist of three separate games. Each game will be played to 25 points. A team must win by 2 points. A team's total overall record will be used to determine who qualifies for the playoffs. This places equal importance on all three games.

START OF MATCH: A coin toss with winner choosing either: serve or side of the court. Loser gets the remaining choice. Second game: the team that received serve in the first game will now serve first and both teams will switch sides. Third Game: If a team has lost both games they will serve. If a split has occurred, there will be a coin toss. Teams will change sides on the third game.

SUBSTITUTIONS:Substitutions are allowed only when the ball is dead, and after the referee has signaled the sub(s) onto the court. All substitutions must be made within 10 seconds or the official will award the opponent a delay of game point. Only one request per team for substitutes is permitted per dead ball. Substitutes will take the position of the player that is leaving the game. All players are allowed to enter a game twice (starting the game counts as an entry). A player re-entering a game may only take their original position in the serving order.

ROTATION ON THE COURT: Rotation occurs when a receiving team has gained the right to serve. All players will rotate clockwise one position. Rotation does occur after the 1st sideout of the game.

TIME-OUT: Each team may use one time-out per game. The time-out is one minute long. Time-outs may only be requested by the captain on the court. The penalty for a second time-out is a point awarded to the opponent. A delay for an injury is an official's time-out.

SERVICE: One service tossing error will be permitted per service. The server may serve from anywhere behind the end line and within the sideline boundaries. WAIT FOR THE WHISTLE - then serve within 5 seconds. All players on the court must be in their proper rotation when the ball is served. A serve cannot touch the net, or be assisted. Serving out of turn results in loss of points and/or a side-out, depending on when it is discovered. Players may not: attack or block a served ball or screen the view of the server from opponent. After the serve, players may exchange positions for the play, a back row player may move to the front row to set, however, they may NOT block or spike in front of the attack line. When the ball becomes dead, all players must return to their original positions before the next serve is delivered.

PLAYING THE BALL: Maximum of 3 contacts per team. An attempt to block does not count as a contact. ALL CONTACTS with the ball must be clean and not held (including lifted, thrown, carried, pushed or caught). A player may not contact the ball twice in succession. Simultaneous contact of the ball by more than one player is considered one contact and either player may participate in the next contact. It is recommended that hard served balls and spikes be received with a forearm pass. Any part of the body may be used for contact with the ball (including the foot) - as long as the contact is clean. COED: There is no rule regarding male/female sequence of hits.

BLOCKING: The team that has partially blocked or tipped a ball, which remains live on their side of the court, has the right to a total of three other contacts in order to return the ball. The block or tip does not count as one of the team's three contacts. Any player may make the next contact with the ball. Double-contacts may occur during a single blocking action. A blocker's hands may break the plane of the net, BUT may NOT contact the ball until the opponent's have hit the ball in a return attempt.

OUT-OF-BOUNDS: A ball that hits on any boundary line is in-bounds. The entire ball must always pass over the net within the antennas to be in-bounds. A player cannot touch or catch a ball and call it out-of-bounds. The ball is dead if it touches anything outside of the court boundary lines. If the ball goes past the sidelines of the next court it is out-of-play. CEILING RULE: A ball that contacts the ceiling or any other overhead object is playable by the same team. You cannot play the ball into your opponents court off the ceiling or an overhead object.

CENTER LINE: The centerline is common ground for both teams. Any part of a player's body may touch the centerline. Only a players hand, foot or feet may cross into the opponents court; provided some part of that hand, foot or feet remain on or above the center line.

PLAYOFFS: The team with the best overall record at the end of the regular season will advance to the single elimination playoff bracket. Ex. A team that plays 5 regular season matches (3 games each) could finish with a 12-3 record. Playoff Format: will follow a traditional volleyball format - "Best of 3" games (15 pts, win by 2).

Announcements

Bryant Intramural Fall Sports Offered:

Flag-Football

Frosh Hoops

Co-ed Golf

Co-Ed Indoor Soccer

 

FALL SPORTS START September 16th


Captain's Corner

FALL 2008

FLAG-FOOTBALL

CO-ED INDOOR SOCCER

September 16th - October 23rd

MANDATORY Captain's Meeting: September 15th (Time/Location TBA)

FROSH HOOPS

September 22nd - October 16th

Check with your RA for Details.