Flag Football
MAJOR RULE CHANGES INCLUDE
1. Two feet, one knee, or one elbow must land
fully in bounds and prior to any other part of the body
landing out of bounds to constitute a completed pass.
2. Three forfeitures by any one team will
result in disqualification from the league and league playoffs,
thus meaning it is wise to notify us of any times you definitely
cannot make before the season begins. If unable to make a
scheduled game time, a team may avoid adding a forfeit to
their total by notifying the student intramural director at least
five (5) hours before the game is scheduled to begin.
This will result in only a loss, rather than a forfeit.
Notification can be done on AIM @ BUIntramurals
3. Each individual player may only be on one
team in each sport. Any player wishing to play for a second
team must notify the opposing team of their desire to, for one
game, play for a different team so that they have a roster.
Only if that team approves may the player play for the second
team. If caught breaking this rule, player's team faces
forfeiture of the game.
- Rules and Regulations -
1. The Playing Field
a. The field shall measure 40 yards wide and 45 yards long
with 8 yard end zones.
b. The playing field will be divided into three (3) zones by two
(2) lines.
2. Equipment
a. Balls and belts will be provided by the Athletic Department.
b. Shoe Policy: Each player must wear sneakers or plastic cleats.
Shoes with metal, ceramic, screw in or detachable cleats are
illegal. Game officials have the authority to disallow any shoe
which they feel would endanger the person wearing the shoe or his
opponents.
c. Shirts - must be either long enough so they remained tucked in
the pants or short enough so as not to clearly touch the belt.
d. Pants - each player must wear pants that completely cover the
knees. Players are encouraged to wear long pants and long sleeves
to prevent cuts.
e. No stickum or similar substance will be allowed. Infractions
will result in player disqualification.
f. Football pads, casts or metal braces are not allowed.
g. Baseball Caps may not be worn.
3. Players
a. A maximum of 15 players on the team's roster.
b. Seven (7) players will constitute a team.
c. A team must have five (5) players to start and finish a game.
4. The Game
a. The minimum number of five (5) players must be ready to play
within ten (10) minutes past the scheduled game time. A team must
finish the game with the minimum starting number. Any time a team
falls below the minimum number that game is forfeited.
b. Length of game - Two (2) 20 minute periods of running time.
Clock stops only after a score and during timeouts and the final
minute of each half becomes stop time.
c. Mercy Rule - If a team scores a 30 point lead or more at
half-time or at any time during the second half, the game shall be
declared over.
d. Overtime - In case of a game ending in a tie score, an overtime
period will be played. A coin toss will determine the options as in
the start of the game. The home team captain shall call the toss.
The winner of the toss shall be given options of offense or defense
or the abiility to choose which end of the field, the loser will
get the remaining option. Each team will start 1st and
goal from the 10 yard line. The object will be to score a
touchdown. If the first team with possession of the ball scores,
the second team will also have four downs to score. If the defense
intercepts the ball and returns the interception for a touchdown,
the game is over. If the interception is not returned for a
touchdown, the ball will be placed at the 10 yard line to begin
their series of four downs. This process is repeated until one of
the two teams scores more than the other in a particular
series.
5. Scoring
a. The following methods shall be used in scoring a game:
1. Touchdown - 6 points
2. Safety - 2 points
3. Successful Extra Point from 5 yard line - 1 point
4. Successful Extra Point from 10 yard line - 2 points
b. On the extra point attempt a team is given one choice which
cannot be changed even if a penalty should occur. If you declare
you are going for 2 points, you will only be able to score 2 points
even if a penalty changes the line of scrimmage.
6. Plays
a. Each team is allowed two nonconsecutive time outs, per half
which may last up to one minute.
b. Unnecessary delay of the game is prohibited. If the ball is not
put into play within 25 seconds after being spotted by the referee,
it will be considered delay of the game - Penalty - 5 yards.
c. A team in possession of the ball has four (4) downs to score or
advance the ball into the next zone.
d. On offense, at least 4 players must be on the line of scrimmage
(within a 1 yard zone from a line parallel with the ball.)
e. All center snaps must be made between the legs of the player
snapping the ball. The player who receives the center snap must be
at least two (2) yards behind the offensive scrimmage line.
f. Sleeper plays are not allowed. Intended receivers must be five
(5) yards from the side lines and on their feet when the ball is
snapped.
g. Substitutions - Unlimited substitution will be permitted in
between plays.
h. Eligible Pass Receivers - All players are eligible receivers.
The passer becomes eligible to catch his pass after the ball is
touched by a defensive player.
i. Forward passes may be made from any place behind the line of
scrimmage. Only one forward pass (beyond the line of scrimmage) is
allowed per down.
j. Lateral or backward passes may be made anywhere on the field and
there is no limit to the number that may be attempted in each
scrimmage down.
k. Quarterbacks must call set on every play. After calling set,
there must be a one (1) second delay before the ball is hiked.
7. Kick-offs and Punts
a. The Kick-off shall be made from the 20 yard line. Ball must be
held on the ground. The receiving team's restraining line will be
10 yards from the point on Kick-off..
b. Punting - All punts must be declared. This can occur on any
down. When declared, the defensive and offensive teams must have at
least four (4) players on the line of scrimmage.
c. Neither team may leave the line of scrimmage until the ball is
kicked. (Penalty - 5 yards)
d. No rushing will be allowed on a declared punt.
e. No quick kicks allowed.
f. If a punt has been declared, it must be kicked within ten
seconds from the snap.
(Penalty - 5 yards)
g. The punter must be at least five (5) yards back of center when
receiving the hike.
h. Punts and kickoffs must be caught on a fly to be advanced. The
ball is dead when it touches the ground.
8. Defense
a. A player is considered tackled when his knee touches the ground
whether or not the flag has been pulled.
b. Fumbles - There are no fumbles. When the ball touches the ground
after a muff or a fumble, it is a dead ball and belongs to the team
muffing it at the spot where the ball hit the ground, if deemed to
not be an intentional forward fumble. A ball centered over the
quarterback's or punter's head is dead at the point of contact with
the ground and belongs to the team in possession unless it was
fourth down.
c. Safeties - A ball becoming dead behind one's goal line is an
Automatic Safety. Team against whom the safety was scored against
will kickoff or punt to the opposing team from their fifteen (15)
yard line.
d. Removal of Flag Belt - When the flag belt is clearly taken from
the ball carrier the down shall end and the ball is declared dead.
If a flag belt inadvertently falls to the ground, a one-hand tag
between the shoulders and waist constitutes a tackle.
e. Tripping - Tripping deemed intentional by the referee will be
penalized ten (10) yards from the point where the ball carrier is
tripped.
f. Pushing a ball carrier out of bounds is legal as long as the
ball carrier is within 3 yards of the sideline. There is a fine
line between a legal push and unnecessary roughness. The call
is a judgement call by the referee.
g. The defensive player shall not hold, grasp, or obstruct the
forward progress of a runner when in the act of removing the flag
belt. (Penalty - Personal Foul - 10 yards)
9. Line Play
a. Blocking - No body blocks of any kind shall be permitted at any
time. Body blocks on all fours and any kind of cross body blocks
are illegal. Blockers must not leave their feet.
b. Three (3) and four (4) point stances are illegal.
c. NO CONTACT OF ANY KIND WITH AN OPPONENT'S HEAD OR NECK IS
ALLOWED.
d. Defensive use of hands and arms - Hands may be used in defensive
play, but only to fend off a blocker. There is to be no locking of
the hands, swinging of the arms or elbows, striking motion with
hands or forearms on the part of the defensive player.
10. Conduct of Players
a. Hurdling in an attempt to gain yardage by a ball carrier is
illegal and will constitute a personal foul, and thus a 10 yard
penalty.
b. Runners shall not flag guard by using their hands, arms or the
ball to deny the opportunity for opponents to pull or remove the
flag belt.
c. Flag guarding includes:
1. Swinging the hand or arm over the flag belt to prevent an
opponent from deflagging.
2. Placing the ball in possession over the flag belt to prevent an
opponent from deflagging.
3. Lowering the shoulders in such a manner which places the arm
over the flag belt to prevent an opponent from deflagging.
4. The runner shall be prohibited from contacting an opponent with
extended arm or hand. This includes the use of a "stiff arm"
extended to ward off an opponent attempting to deflag.
5. The runner shall not grasp at a teammate or be grasped, pulled
or pushed by a teammate.
d. UNNECESSARY AGGRESSIVENESS WILL NOT BE TOLERATED.
e. The defensive players must "play the flag rather than the
player."
f. Any player who is bleeding must be substituted for until the
bleeding stops. Officials have the authority to remove the player.
If by removing the player who is bleeding, the team falls below the
minimum number necessary to play, the following will apply: The
game clock will stop and a maximum of five (5) minutes will be
allowed for the player to stop the bleeding. The Head Official must
approve the player to re-enter. If the bleeding is not stopped
within the allotted five (5) minutes the team will forfeit the
game. THE TIME ALLOWANCE IS ONLY FOR PLAYERS WHO ARE BLEEDING, AND
THE TEAM CANNOT CONTINUE TO PLAY WITHOUT THEM.
11. Player Restictions
No Player shall commit a personal foul during a period or an
intermission. Any act prohibited hereunder or any other act of
unnecessary roughness is a personal foul. NO player shall
a. Punch, strike, strip, steal, or attempt to steal the ball from a
player in possession.
b. Trip an opponent.
c. Contact an opponent who is on the ground.
d. Throw the runner to the ground.
e. Hurdle any other player.
f. Contact an opponent after the ball is declared dead.
g. Make any contact with an opponent which is deemed
unnecessary.
h. Clip an opponent.
i. Tackle the runner by grasping or encircling with the hand(s) or
arm(s) and taking the opponent toward the ground as in tackle
football.
Any of these actions will result in a ten yard
penalty, and may result in PLAYER DISQUALIFICATION at the
discretion of the official.
12. Penalties
Loss of 10 yards
1. Offensive forward pass interference and loss of down.
2. Defensive forward pass interference (automatic first down).
3. Holding (offensive) or illegal block.
4. Striking, kicking, kneeing (automatic first down).
5. Clipping.
6. Tripping, blocking, or striking above neck or below waist.
7. Unsportsmanlike conduct (automatic first down).
8. Roughing the passer.
9. Illegal use of hands or arms.
10. Tackling the ball carrier (automatic first down).
11. Contact with an opponent who is on the ground.
12. Hurdling.
13. Illegal block.
14. Stiff-arm by offensive player.
15. Guarding the flag belt.
16. Diving or leaving feet to recover a fumble or muff.
Loss of 5 yards
1. Delay of Game.
2. Illegal Stance.
3. Offsides.
4. False start by offensive team.
5. Illegal formation.
6. Illegal motion - only 1 offensive player may be in motion and
that motion cannot be forward but only parallel to or away from the
line of scrimmage.
7. Illegal forward pass (loss of down).
8. Intentional grounding (loss of down).
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